Wednesday, June 17, 2026 · 9:41 AM
ok dumb question: is “use enemy resources” just ancient looting advice?
kinda looks that way at first
but Sun Tzu is really doing logistics math with a sword nearby
logistics math is a violent phrase
Chapter II says a 100,000-person army burns huge money every day
then the bills keep multiplying: wagons, armor, food, horses, repairs, distance
so the fight starts bankrupting you before anyone wins
yep. his warning is: long supply lines turn strategy into a subscription you can’t cancel
what’s the actual move then?
bring the hard-to-find stuff from home
but get food and usable supplies near the front when you can
like backpacking with one bag instead of towing your whole kitchen
exactly. pack the stove. don’t carry 3 weeks of water if there are known refill points
but he gives that wild 20x line, right?
😮yeah: one cartload of the enemy’s provisions equals 20 of your own
because hauling one cartload to the front can eat the other 19 along the way
wait what
i thought a cartload is a cartload
that’s the trap. the thing itself isn’t the whole cost
distance charges rent: drivers, animals, guards, time, spoilage, replacement gear
so “free resource” is really “resource already in the right place”
yes. placement is part of value
Sun Tzu is obsessed with not paying twice: once for the thing, once to drag it across the map
nope. he also says captured chariots should be reflagged, mixed in, and used with your own
and captured soldiers should be treated kindly and kept
that feels… weirdly less smash-everything than I expected
right. the counterintuitive bit is that destruction can be wasteful
if you can convert an enemy asset, smashing it may just create more work for you
so the win is turning their stuff into your momentum
that’s why §18 says it plainly: use the conquered foe to augment your own strength
ok how does this apply outside war without being gross about it
look for resources already sitting near the problem
existing docs, customer language, local partnerships, reused components, people who already know the terrain
instead of building a heroic supply caravan from scratch
yep, but don’t get cute
Sun Tzu still says bring the “war material” from home. don’t outsource the stuff that defines you
so: core capabilities homegrown, bulky context local
pretty much
and make rewards obvious when people capture useful value. he says spoils work when soldiers can see the upside
1. ask what you’re dragging too far
2. ask what useful thing is already near the work
3. convert before you destroy
and don’t run a forever campaign
exactly. his close is blunt: make victory the object, not a beautiful long campaign
annoying because true
cool. going to stop carrying metaphorical 20-cart groceries now
proud of u. hydrate locally, etc
Read Wed, Jun 17 · 9:58 AM